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Prm Game E03mp4

15-Jul-2019 :: HAXE: transpiler, cross platform application and games development powerhouseHAXETL;DR: "HAXE is a transpiler, cross platform powerhouse that has unlimited potential for games, applications, web, ...", Moose OMalley.

Prm game E03mp4

13-Jul-2019 :: Cross platform games development .... Unity - A RestrospectiveTL;DR: "Unity was not a good fit for me. I want to be able to do everything in code and not have to deal with a monstrously overly complex IDE with bajillions of options, checkboxes, buttons, panels, menus, toolbars, slide down / slide open panels, ...", Moose OMalley.

In Unity, there are bajillions of GUI options, that you cannot easily(at least initially) setup / control from code.Near the end of the 4 weeks, I worked through videos creating a2D Tank Battle game for fun, where they supplied all the graphics and artand some of the code, and the tanks had little health bars, andI realised how far I still had to go.

However, I am often thinking about cross-platform applicationand game development. And I am always exploring and thinking ....hmmm, would this be a good language / environment to re-develop a new cross platform Sag Calculatorin ....

One thing I've rarely done is watch videos of people playing gameson YouTube or anywhere else, apart from the very occasional (maybe once a year)video that showed a world record, speed run, orshowed Easter Eggs or game bugs, or something like that.

  • But recently I have started watching videos of people playing games, mostly Rustand Day Z,and I soon found this crazy guy - aka Mr Wobbles- singing Christmas Carols (LOL) to people caught in RCham'sRUST trap base videos:Singing Christmas Carols to TRAP BASE Victims RUST 15:44 =K8ZLyvvGTA0

YahtzeeGUIis my Java version of a simple dice game.Yahtzee is a *GREAT* dice game, one of the very best, right up there withPirate Dice / Liars Dice.This new version is a remake of anotherYahtzee game I developed (in Delphi) that is also on my web site -it uses the same icons, same sound effects (my voice, etc)but apart from that, this Java version is a complete re-write.

  • How to Play: You start each game in the top left hand corner (the white square).

  • Use the colour buttons at the bottom of the screen to changethe top left square (and all horizontally and vertically adjoiningsquares with the same colour) to the selected colour.

  • The game ends when all squares are the same colour.

  • The aim is the end the game in the least possible turns.

  • Can you beat the Computer AI ?

I was hoping to release at least 2 brand new programs today - programs that I have been working on for the last 6 months or so. But alas, there just wasn't time to do the required testing and polishing to get them released today. Work has been so busy (I work 4 jobs - and 2 of these have been extremely busy lately). I was also hoping to release some Android programs I have been working on, and some prototype games. Maybe, if all goes well, some of these will be finished and released over the coming months ...

So far, I have just been learning the basics of Unity, and have developed some simple simple 2D and 3D games, such as Breakout. It's still early days, but it is a lot of fun.With Unity, you can focus on game development without having to worry too much about cross-platform issues, how to do things in Direct/X, OpenGL, etc - you focus on your game and Unity takes care of the rest.

Unity development still feels like "cheating" to me. I am a "old school" programmer and I believe in developing everything from first principles for whatever platform I am developing on. But, for a one-man-band (me) to develop a 3D game from first principles that would work on Windows, Linux, Android, iOS, etc could take many months (years ?) and by the time I finished, the platform / environment would have moved on / changed so much that I would have to re-tool / re-do a lot of work. So, I am slowly coming to accept that dev tools like Unity are essential for modern games development. And that is why I have suddenly started doing some Unity development. Well that, and I also have a very specific project in mind ... treasure, haunted house, hmmmm ...............

26-Nov-2015 :: Apple Panic (a *great* old Apple ][ game) - UPDATEFurther to yesterday's web page update,I did some more searching on the net and found an old forum post of mine from 4-Dec-1998describing how I had completed Apple Panic, and that there are 48 Levels, etc.In the intervening 17 years, I had forgotten all about this (but the memories came flooding back when I read my old post).

My memory is a little fuzzy remembering 18 years ago,but I am pretty sure that Apple Panic was the second game Igot for the Apple ][, way back in early 1980. Artillery (written inBASIC) was my first Apple ][ game.

is a hacked version, so if anyone has a disk image of the original /uncracked game let me know - it would be interesting to see ifit happens in the original game as well, or if, as I was expecting,some kind of end game demo is displayed (like at the start -when the monster jumps on the guy's head).

25-Nov-2015 :: Apple Panic (a *great* old Apple ][ game)I first played Apple Panic way back in 1981 -it was my 2nd Apple ][ game, and it will always hold a special place in my heart !!Artillery (written in BASIC) was my first Apple ][ game.

The game involves you digging holes, trapping monsters, and burying them before they escape.At higher levels you have to deal with more monsters and also tougher monsters -ones that you need to drop through 2 levels to kill, and then 3 levels to kill.The game was very difficult, especially considering that you could *not* save your game or save your progress.If you lost all of your lives, you had to start back at Level 1 again.

About 10 years ago (???), I decided to try and find the answers to these questions.However, my Apple Panic disk image must have been damaged, because the game crashed to monitor after many, many levels and I could not proceed.

  • Here is a table that shows how the number of monsters of each type changes as the game progresses(the colour coding below highlights the levels which have the same number of monsters of each type):

  • Also, keep track of the remaining questions in each Category. If all of the questions in a Category have already been asked, then that Category will not be offered again (for the current game).

Millionwaire Remakeis a simple little quiz program, that produces thesame quiz (same questions, same answers, same data file, etc) as the ancientApple ][ game called "Millionwaire", but in a nice GUI for modern Windows PCs.I don't recall every seeing or playingthis ancient Apple ][ game until a few days ago (on 26-Oct-2015), when Idownloaded a disk image of the game and played it on the excellent AppleWinemulator. I made it to $1 Million on my first go (it is a very easy quiz game).

So, Millionwaire Remake is a remake of the old Apple ][ game called "Millionwaire".It is only single player (at the moment, would be easy to add support for any numberof players). It has no sound effects. It has no graphics. It has no wise crackin'host (like Bob Brainbank in the original Apple ][ game). It is just a very basicQuiz program that produces the same quiz (same questions, same answers, same datafile, etc) as the original Apple ][ game. (See the "Data File Format" sectionin the program's readme text filefor my analysis / notes about the original data file format).

If anyone is actually using Post Code Lookupout there - Hellloooooooo ???? - then you might find this new version useful as well. 4-Oct-2014:: Overhead Cable Sag Calculator Registration Form - Update to v2.41Update Overhead Cable Sag Calculator'sRegistration Form from v2.33 to v2.41.This updated Registration Form: Fixes the "Credit Card Number" truncation issue.Please refer to this Microsoft article for further information about this: Last digits are changed to zeroes when you type long numbers in cells of Excel, Adds a data entry box for the credit card CVV / security code number - which is now required for me to process most credit card transactions. Simplifies the calculations (behind the scenes) for volume discounts and various additions / upgrades (such as Training Videosand so on).This updated Registration Form is now included with the TRIAL version of Sag Calculator,the FULL version of Sag Calculator, and in ALL links and files on Overhead Cable Sag Calculator's web page. 2-Oct-2014:: Overhead Cable Sag Calculator and Windows 10I always like to try out and test out new versions of Windows well before they are released to make sure there aren't any issues with any of my software. I especially like to make absolutely sure that my Overhead Cable Sag Calculatoris running fine under all x86 and x64 versions of Windows so that none of my registered users have any problems. If there are problems, then I will either fix them or find solutions / work-arounds to them.Microsoft have just released a special pre-release of the next major version of their flag-ship Windows operating system, and they are skipping Windows 9 and going straight to Windows 10. The special pre-release version available is called the Windows 10 Technical Preview. The full / retail version of Windows 10 probably wont be released for at least 6-12 months, but, like I said above, I like to get in early and test things out.I've just downloaded the 64 bit version, Windows 10 Technical Preview (64 bit),and installed this in a VirtualBoxvirtual machine, and everything seems fine. There were just two *very* minor issues: I had to run Sag Calculator's installer in Windows XP compatibility mode, otherwise an error dialog popped up saying that the Wise Installer file "UNWISE.EXE" could not be installed / created. There is a gap at the bottom of Sag Calculator's main window - between the tabbed book and the status bar - which is very strange, but it shouldn't be to hard to resolve.Both of these "issues" could be because this is such an early, pre-release version of Windows, or they could be because Microsoft have changed the way Windows works under-the-hood again. In any case, these "issues" are *very* minor and Sag Calculator is running and working fine under Windows 10. I will, of course, keep an eye on things over the coming months, and if there are any problems, I will either fix them or find solutions / work-arounds for them.Click on the cropped image below to see a full size screen shot of Overhead Cable Sag Calculator v3.6running under Windows 10 Technical Preview: Oh, and what did I think of Windows 10 ?Well, it's a strange beast, and the user interface is sort of cross between Windows 7 and Windows 8.Will I be upgrading my main Windows 7 machine to Windows 10 ? Not for the foreseeable future ! 8-Aug-2014:: HalfStoned .... a collectible game kinda like Hearthstone ....I love developing software, and I'm usually either thinking of new programs / software to develop / write,keeping a look out for things that might make great or useful programs,or actually writing / developing software.Very few of my programs "escape from the lab" onto my web page.Most are just "for fun" little projects, or projects that are never developed far enough to be released for a variety of reasons (I may lose interest, the project may turn out to be "not as good" as I had originally thought, I may discover that someone else has already done the same thing, etc).Over the past few months, I've been playing waaaayyyy too much Hearthstone(released by Blizzard in early 2014)a deceptively simple but amazingly addictive and deeply strategic free, on-line, multi-player collectible card game. It's like a cross between cards and chess, but with infinitely more complexity, addictiveness, variations, and subtleties. The ideas behind Hearthstone are nothing knew. There are numerous card games from which Hearthstone has borrowed ideas, such as Magic the Gathering (MTG)(released by Wizards of the Coast in August 1993), Shadow Era(released by Wulven Games in 2012),and various others.Back in high school, friends and I used to playNuclear War(a card game by Douglas Malewicki, originally published in 1965).In fact many dozens of collectible card games (computer based and/or physical cards) exist, see Wikipedia's List of collectible card games.So, while the ideas behind Hearthstone are nothing new, Hearthstone focuses on just 2 things: card collection and combat, and it does these very well indeed. And it has a beautiful Graphical User Interface (GUI). Hearthstone is "free to play", and you can earn in-game currency by completing quests, etc which you can then use to buy card packs, buy access to add on adventures, etc. Or, you can use real money to buy in-game currency and card packs, which will give you an edge over "free to play" players and greatly accelerate your advancement in the game. I have read forum posts from players who have spent well in excess of $500 US on card packs, etc for the game !If you haven't played Hearthstoneor Magic the Gathering (MTG)yet, then PLEASE DON'T - they are both way too much fun and you will lose many hours every day playing them. You have been warned !For the past few weeks, very much on the back burner, I have been developing my own "card game" engine, and I am currently using some of the names and stats of some of the cards included in the Hearthstone, purely for testing purposes. My version of the game is called "HalfStoned" ..... It's currently character based, so its user interface (UI) is an "ugly, black and white console screen". Ahhh, those were the daze ....It's still very early days and mountains of work still needs to be done.Here's a screen shot of the game so far:My main aim is to get the engine working for all of the types of cards I want to support, and then when everything is working, worry about the UI and other things later.I'm also thinking of porting my code to the Apple ][and maybe even the C=64and perhaps even other ancient computers so that users of these systems can play a turn based card game.My game will also support *many* players in the one game - not just PvP (player vs player). So, for example, you will be able to have 2 Vs 2 battles, or 3 Vs 1, or 5 Vs 2, or whatever you like.The only limit so far is screen real estate to display everything .... this issue will be reduced when I improve the user interface ....NOTE: Needless to say, if I do release any version of this program to anyone else or onto my web page, then it will be FREEWARE and it will NEVER include *any* of Blizzard's card names, card stats, art, sounds, or anything else. I will develop my own cards with their own unique stats. If I need art or sounds then I may seek help from others who want to help with the project. The last thing I want to do is infringe anyone else's Intellectual property or Copyright or have any issues with Blizzard's lawyers or anyone else's lawyers ....If you might be interested in helping me test my version of the game, or if you would like to contribute in any way (playing "over the internet" support, AI, card art, game sounds, etc) then please email me.If other programmers want to help me, then I will Open Source the game / code. 3-Aug-2014:: Overhead Cable Sag Calculator Registration Form - Re-UpdateUpdate the Registration Form in theTRIAL version of Sag Calculator,so that it includes my correct email address.I've also checked all links to the Registration Form and also checked the Registration Form inthe latest version of Sag Calculator (available only for Registered users) andall of these are fine. The only issue was in the TRIAL version ....Everything was fine, and people were emailing me andregistering Sag Calculator fine until a few weeks ago when Registrationsstarted going to my old email address (which no longer works), and this caused delays and confusion over the last few weeks.I apologise for the confusion this has caused.Special thanks to Raymond K for his patience and for bringing this to my attention. 14-May-2014 :: Add an Astronomy Link - Special thanks to Kelly and the great kids at Morrow Community Center Add a new link on the links sectionof my web page for: EIJet - Jets Observing The SkysSpecial thanks to the terrific kids at Morrow Community Centerand especially to their amazing mentor Kelly.Kelly emailed me recently and asked me to add the link because she and the kids shementors found it such a useful web site. Thanks to Kelly's inspirational email, and the great work Morrow Community Center are doing,I am more than happy to add the link. In fact, I am so impressed with Kelly and the Morrow Community Centerthat if I was based in Ohio, USA,instead of Australia, then I'd volunteer at Morrow Community Centeras well. 2-May-2014 :: Overhead Cable Sag Calculator - The Survey Results are *IN* Back on 20-Sep-2013, I emailed all registered users for my Overhead Cable Sag Calculatorsoftware and asked them what they wanted for the future:Do they want an Android tablet version ? Do they want an iPad / iOS version ? A Linux version ? What else would they like ?And, I placed an update on my web page about this: 20-Sep-2013: Sag Calculator v4.0 ... ANDROID ?? Apple iOS ?? Let me know what you want !just in case anyone had changed email addresses without updating me, or a company's mail servers were blocking my emails,etc.I also placed several updates about my progress in exploring 2 tools that enabled me todevelop Android and/or iPad / iOS versions of my software: 20+21-Sep-2013 :: Lazarus Free Pascal - Day 01 and 02 22-Sep-2013 :: Embarcadero Delphi XE5 - Day 01 - Start Time: 12:30 PM, End Time: 9:35 PM 23-Sep-2013 :: Embarcadero Delphi XE5 - Day 02 - Start Time: 9:30 AM, End Time: 11:30 PMand I left the survey OPEN for over SEVEN (7) months to give everyone *ample* opportunitiesto see and respond to the survey.And here are the results: Android Mac OSX iOS / iPad Linux Total Votes: 4 2 7 0 If I count the one site license that I have sold for Overhead Cable Sag Calculatoras "20 registered users", then there are currently 112 registered users for Sag Calculator.(When the survey email was sent out on 20-Sep-2013, there were 107 registered users for Sag Calculator).So, the above survey results figures represent *very* low demand for Android and/oriPad tablet versions of Sag Calculator.Tablets are terrific little machines, and they are great for games,but they are not so brilliant for real work,and it seems that few of the people who use Sag Calculator(engineers in the field) are using tablets while they are sagging the actual cables.And, I can certainly understand why this is the case. With the very low price of netbooks and laptop computers,you get a hell of a lot more "bang for your buck" and a far more useful computing device,a much bigger screen, more memory, far greater processing power, and a proper keyboard to boot.Does this mean that there will never be an Android or iPad / iOS version of Sag Calculator ?Certainly NOT ! I will continue to explore development options for these devices, and when the time is right,when the necessary tools have matured sufficiently, I will certainly consider developing nativeversions of Sag Calculator (and my other software) for these devices. However, my main priority, for now,will be adding improvements and enhancements to Sag Calculator on the Wind


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